Throwing enemies works similar to fall damage. Fall damage is d10 every ten ft.
Thrown collision damage is d6 every ten ft.
Throw Enemy – Standard Action vs Fortitude
Must have one hand free
Attack with d20+(Str mod or Dex mod)
Hit:damage enemy d6 every ten ft thrown.
Miss: enemy gets CA against you.
Effect: push enemy two squares linearly.
Rolling a critical fail will require you to roll a d4. If you get a 1 again, then your weapon breaks and cannot be used again until it is repaired.
Control Weather – times are half the rate